// starting begin CenteronUnits ( G ) ;
   0: LD_INT 121
   2: PPUSH
   3: CALL_OW 85
// SaveForQuickRestart ;
   7: CALL_OW 22
// Resetfog ;
  11: CALL_OW 335
// ingameon ;
  15: CALL_OW 8
// Dialogueon ;
  19: CALL_OW 6
// SayRadio ( n1 , D1 ) ;
  23: LD_INT 122
  25: PPUSH
  26: LD_STRING D1
  28: PPUSH
  29: CALL_OW 94
// SayRadio ( n1 , D1a ) ;
  33: LD_INT 122
  35: PPUSH
  36: LD_STRING D1a
  38: PPUSH
  39: CALL_OW 94
// Say ( G , D2 ) ;
  43: LD_INT 121
  45: PPUSH
  46: LD_STRING D2
  48: PPUSH
  49: CALL_OW 88
// SayRadio ( n1 , D3 ) ;
  53: LD_INT 122
  55: PPUSH
  56: LD_STRING D3
  58: PPUSH
  59: CALL_OW 94
// Say ( G , D4 ) ;
  63: LD_INT 121
  65: PPUSH
  66: LD_STRING D4
  68: PPUSH
  69: CALL_OW 88
// SayRadio ( n1 , D5 ) ;
  73: LD_INT 122
  75: PPUSH
  76: LD_STRING D5
  78: PPUSH
  79: CALL_OW 94
// DialogueOff ;
  83: CALL_OW 7
// ingameoff ;
  87: CALL_OW 9
// ChangeMissionObjectives ( CEL1 ) ;
  91: LD_STRING CEL1
  93: PPUSH
  94: CALL_OW 337
// ChangeMissionObjectives ( CEL2 ) ;
  98: LD_STRING CEL2
 100: PPUSH
 101: CALL_OW 337
// RemoveUnit ( n1 ) ;
 105: LD_INT 122
 107: PPUSH
 108: CALL_OW 64
// end ; end_of_file
 112: END
// every 1 1$00 do
 113: GO 115
 115: DISABLE
// begin CreateCratesAnywhere ( Rand ( 2 , 5 ) , true ) ;
 116: LD_INT 2
 118: PPUSH
 119: LD_INT 5
 121: PPUSH
 122: CALL_OW 12
 126: PPUSH
 127: LD_INT 1
 129: PPUSH
 130: CALL_OW 57
// enable ;
 134: ENABLE
// end ; end_of_file
 135: END
// every 0 0$01 do
 136: GO 138
 138: DISABLE
// begin ComEnterUnit ( s7 , b1 ) ;
 139: LD_INT 96
 141: PPUSH
 142: LD_INT 73
 144: PPUSH
 145: CALL_OW 120
// ComEnterUnit ( s6 , b2 ) ;
 149: LD_INT 97
 151: PPUSH
 152: LD_INT 87
 154: PPUSH
 155: CALL_OW 120
// ComEnterUnit ( s2 , b3 ) ;
 159: LD_INT 92
 161: PPUSH
 162: LD_INT 86
 164: PPUSH
 165: CALL_OW 120
// ComEnterUnit ( s3 , b3 ) ;
 169: LD_INT 93
 171: PPUSH
 172: LD_INT 86
 174: PPUSH
 175: CALL_OW 120
// ComEnterUnit ( s4 , b3 ) ;
 179: LD_INT 94
 181: PPUSH
 182: LD_INT 86
 184: PPUSH
 185: CALL_OW 120
// ComEnterUnit ( s5 , b4 ) ;
 189: LD_INT 103
 191: PPUSH
 192: LD_INT 78
 194: PPUSH
 195: CALL_OW 120
// ComEnterUnit ( m1 , p1 ) ;
 199: LD_INT 199
 201: PPUSH
 202: LD_INT 191
 204: PPUSH
 205: CALL_OW 120
// ComEnterUnit ( m2 , p2 ) ;
 209: LD_INT 213
 211: PPUSH
 212: LD_INT 209
 214: PPUSH
 215: CALL_OW 120
// ComEnterUnit ( m3 , p3 ) ;
 219: LD_INT 221
 221: PPUSH
 222: LD_INT 219
 224: PPUSH
 225: CALL_OW 120
// ComEnterUnit ( s1 , ambbrwr0 ) ;
 229: LD_INT 41
 231: PPUSH
 232: LD_INT 62
 234: PPUSH
 235: CALL_OW 120
// ComEnterUnit ( a2 , b5 ) ;
 239: LD_INT 235
 241: PPUSH
 242: LD_INT 224
 244: PPUSH
 245: CALL_OW 120
// ComEnterUnit ( a1 , b6 ) ;
 249: LD_INT 234
 251: PPUSH
 252: LD_INT 227
 254: PPUSH
 255: CALL_OW 120
// end ; end_of_file
 259: END
// every 0 0$0.1 trigger IsDead ( G ) do
 260: LD_INT 121
 262: PPUSH
 263: CALL_OW 301
 267: IFFALSE 286
 269: GO 271
 271: DISABLE
// begin wait ( 0 0$1 ) ;
 272: LD_INT 35
 274: PPUSH
 275: CALL_OW 67
// YouLost ( Gregorov_nie_zyje ) ;
 279: LD_STRING Gregorov_nie_zyje
 281: PPUSH
 282: CALL_OW 104
// end ; end_of_file
 286: END
// every 0 0$1 trigger IsDead ( am ) and IsDead ( b3 ) and IsDead ( b4 ) and IsDead ( b1 ) do
 287: LD_INT 48
 289: PPUSH
 290: CALL_OW 301
 294: PUSH
 295: LD_INT 86
 297: PPUSH
 298: CALL_OW 301
 302: AND
 303: PUSH
 304: LD_INT 78
 306: PPUSH
 307: CALL_OW 301
 311: AND
 312: PUSH
 313: LD_INT 73
 315: PPUSH
 316: CALL_OW 301
 320: AND
 321: IFFALSE 423
 323: GO 325
 325: DISABLE
// begin ingameon ;
 326: CALL_OW 8
// Dialogueon ;
 330: CALL_OW 6
// Say ( G , D6 ) ;
 334: LD_INT 121
 336: PPUSH
 337: LD_STRING D6
 339: PPUSH
 340: CALL_OW 88
// SayRadio ( n1 , D7 ) ;
 344: LD_INT 122
 346: PPUSH
 347: LD_STRING D7
 349: PPUSH
 350: CALL_OW 94
// SayRadio ( n1 , D8 ) ;
 354: LD_INT 122
 356: PPUSH
 357: LD_STRING D8
 359: PPUSH
 360: CALL_OW 94
// Say ( G , D9 ) ;
 364: LD_INT 121
 366: PPUSH
 367: LD_STRING D9
 369: PPUSH
 370: CALL_OW 88
// Dialogueoff ;
 374: CALL_OW 7
// ingameoff ;
 378: CALL_OW 9
// AddMedal ( medal1 , 1 ) ;
 382: LD_STRING medal1
 384: PPUSH
 385: LD_INT 1
 387: PPUSH
 388: CALL_OW 101
// AddMedal ( medal2 , 1 ) ;
 392: LD_STRING medal2
 394: PPUSH
 395: LD_INT 1
 397: PPUSH
 398: CALL_OW 101
// AddMedal ( medal3 , 1 ) ;
 402: LD_STRING medal3
 404: PPUSH
 405: LD_INT 1
 407: PPUSH
 408: CALL_OW 101
// GiveMedals ( Main ) ;
 412: LD_STRING Main
 414: PPUSH
 415: CALL_OW 102
// YouWin ;
 419: CALL_OW 103
// end ;
 423: END
